KevanEvery week on DEV, someone writes the post nobody enjoys writing: I launched, and almost nobody...
Every week on DEV, someone writes the post nobody enjoys writing: I launched, and almost nobody came.
I read the ones published between September 20 and October 11. Not the growth threads, the honest ones with real numbers. Ten of them, side by side, tell a pretty clear story.
What didn't move the needle
A press release. Hisashi sent the launch of Pinateca through a wire service. It got reprinted on about 800 sites. Those reprints sent 3 visitors.
Directories and submission forms. Yaniv launched Deckgauge on Product Hunt, a Reddit megathread, DEV and a few listing sites, with $54 of ads. In Yaniv's words: "Every directory and submission channel we paid or applied for produced less than that one unpaid segment." More on that segment below.
A marketplace. Revanza put 39 products on Gumroad and sold almost nothing: "I had built a cash register and expected it to bring customers." Luca says the same about RapidAPI: search "seems dead for newcomers".
The usual launch stack. Chris sold the first 100 React Native templates for Applighter and listed what flopped: X threads, Product Hunt, YouTube, and paid ads at about $120 to acquire a customer for a $79 product.
What did move it
One person showing the product to the right people. Yaniv's "unpaid segment" was a YouTuber demoing Deckgauge for 38 seconds. Direct traffic more than doubled the next day.
Showing the result instead of describing it. Fatt had three months of $0 on a paid AI summary. Fatt started showing the real summary, blurred, instead of an "Unlock" button. The first Stripe payment came within a day.
Answering people who were already asking. Chris's list of what worked starts with long-tail SEO and answers on Reddit. The first 20 sales took three months. The next 80 took two.
Going one by one. vmzavas lost 82% of PeerPlay's active users to a bug that hid apps for two months. The fix was code, but the rebuild was manual outreach on itch.io and dev forums, one developer at a time. On October 6, the first paid campaign went through.
Looking at the real numbers, then at real people. innerlove spent seven months on a funnel. The analytics said 15 users. The database said 2. One of them sent 390 messages in a day and came back. The conclusion: "I had spent seven months on the funnel when the problem was that I never showed the thing to anyone."
Two more worth reading
Nandan listed a whole year: 4 web apps, 3 open-source tools, a book, 250+ users, $25 in total. The takeaway: "One paying subscriber counts."
Arbizen built a cat greeting card site for grandparents. More than 3,000 people used it, mostly 18 to 30 year olds. The users weren't the ones planned for, and that only became clear by watching who actually showed up.
The pattern
Everything in the first list reaches a lot of people at a moment when none of them is looking for you.
Everything in the second list reaches a few people at the moment they care: a viewer watching a demo of exactly their problem, someone staring at their own messy recording, a developer asking in a forum. Small numbers, but every one of them is in the right place at the right time.
That's also why it doesn't feel like marketing. You're not announcing. You're answering.
I'm building FounderPulse for that last part: it finds people who posted in the last few days about the problem you solve, so you can answer while it's still fresh. The link is in my profile if you're curious.
If you've got your first 10 users: which channel actually brought them? Not the one you planned, the one that worked.