Query Filter#SingleInstance Force #IfWinActive, Project Structure moveCount := 0 active := true ; Initial...
#SingleInstance Force
#IfWinActive, Project Structure
moveCount := 0
active := true
; Initial tooltip
ToolTip, Move counter ACTIVE`nMoves: 0, 20, 20
Up::
if (!active)
return
; prevent key auto-repeat overcount
if (A_PriorHotkey = "Up" && A_TimeSincePriorHotkey < 120)
return
moveCount++
ToolTip, Move counter ACTIVE`nMoves: %moveCount%, 20, 20
Send, {Up}
return
Down::
if (!active)
return
if (A_PriorHotkey = "Down" && A_TimeSincePriorHotkey < 120)
return
moveCount--
ToolTip, Move counter ACTIVE`nMoves: %moveCount%, 20, 20
Send, {Down}
return
Esc::
active := false
ToolTip
return
#IfWinActive